﻿package com.wdf.bean;

public class DotaEquipment {

	public static String[] dota2Equipment_basic = new String[] { "item_cheese",
			"item_aegis", "item_belt_of_strength", "item_blades_of_attack",
			"item_blade_of_alacrity", "item_blink", "item_boots",
			"item_boots_of_elves", "item_bottle", "item_branches",
			"item_broadsword", "item_chainmail", "item_circlet",
			"item_clarity", "item_claymore", "item_cloak", "item_courier",
			"item_dust", "item_flask", "item_flying_courier", "item_gauntlets",
			"item_gem", "item_ghost", "item_gloves", "item_helm_of_iron_will",
			"item_javelin", "item_lifesteal", "item_magic_stick",
			"item_mantle", "item_mithril_hammer", "item_ogre_axe",
			"item_platemail", "item_quarterstaff", "item_quelling_blade",
			"item_ring_of_protection", "item_ring_of_regen", "item_robe",
			"item_shadow_amulet", "item_slippers", "item_smoke_of_deceit",
			"item_sobi_mask", "item_staff_of_wizardry", "item_stout_shield",
			"item_talisman_of_evasion", "item_tango", "item_tpscroll",
			"item_ultimate_orb", "item_ward_observer", "item_ward_sentry" };

	public static String[] dota2Equipment_combining = new String[] {
			"item_abyssal_blade", "item_ancient_janggo", "item_arcane_boots",
			"item_armlet", "item_assault", "item_basher", "item_bfury",
			"item_black_king_bar", "item_blade_mail", "item_bloodstone",
			"item_bracer", "item_buckler", "item_butterfly", "item_cyclone",
			"item_dagon", "item_desolator", "item_diffusal_blade",
			"item_ethereal_blade", "item_force_staff", "item_greater_crit",

			"item_hand_of_midas", "item_headdress", "item_heart",
			"item_heavens_halberd", "item_helm_of_the_dominator",
			"item_hood_of_defiance", "item_invis_sword", "item_lesser_crit",
			"item_maelstrom", "item_magic_wand", "item_manta",
			"item_mask_of_madness", "item_medallion_of_courage",
			"item_mekansm", "item_mjollnir", "item_monkey_king_bar",
			"item_necronomicon", "item_null_talisman", "item_oblivion_staff",
			"item_orchid", "item_pers", "item_phase_boots", "item_pipe",
			"item_poor_mans_shield", "item_power_treads", "item_radiance",
			"item_rapier", "item_refresher", "item_ring_of_aquila",
			"item_ring_of_basilius", "item_rod_of_atos", "item_sange",
			"item_sange_and_yasha", "item_satanic", "item_sheepstick",
			"item_shivas_guard", "item_skadi", "item_soul_booster",
			"item_soul_ring", "item_sphere", "item_tranquil_boots",
			"item_travel_boots", "item_ultimate_scepter",
			"item_urn_of_shadows", "item_vanguard", "item_veil_of_discord",
			"item_vladmir", "item_void_stone", "item_wraith_band", "item_yasha"

	};
	public static String[] dota2Equipment_mystical = new String[] {
			"item_aegis", "item_demon_edge", "item_eagle",
			"item_energy_booster", "item_hyperstone", "item_mystic_staff",
			"item_orb_of_venom", "item_point_booster", "item_reaver",
			"item_relic", "item_ring_of_health", "item_vitality_booster" };

	public String item_cheese_name = "奶酪";
	public String item_cheese_price = "<font color='#DB8931'>杀Roshan获得</font>";
	public String item_cheese_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一个久未谋面的熊怪供应商用奶做的奶酪，能瞬间回复品尝者的活力。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>生命回复量：2500"
			+ "<br>魔法回复量：1000" + "<br>冷却时间 40.0"
			+ "<br><font color='#DB8931'>物品技能</font>" + "<br>使用：瞬间补充生命值与魔法值。";
	public String[] item_cheese_need = new String[] {};

	public String item_aegis_name = "不朽之守护";
	public String item_aegis_price = "<font color='#DB8931'>杀Roshan获得</font>";
	public String item_aegis_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>据说不朽者拥有一面能帮他躲过死亡的盾牌。"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：重生 - 死亡5.0秒后在原地满血满蓝复活。重生必须在6分钟内使用，否则不朽之守护将消失。消失时将在5秒内回复英雄的生命值。（受到攻击将会停止回复）"
			+ "<br>";
	public String[] item_aegis_need = new String[] {};

	public String item_belt_of_strength_name = "巨人力量腰带";
	public String item_belt_of_strength_price = "总价：<font color='#DB8931'>450</font>";
	public String item_belt_of_strength_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>提高活力的重要配件。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 6 力量" + "<br>";
	public String[] item_belt_of_strength_need = new String[] {};

	public String item_blades_of_attack_name = "攻击之爪";
	public String item_blades_of_attack_price = "总价：<font color='#DB8931'>450</font>";
	public String item_blades_of_attack_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>不要低估这里面藏着的小刀刃的伤害。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 9 攻击力" + "<br>";
	public String[] item_blades_of_attack_need = new String[] {};

	public String item_blade_of_alacrity_name = "欢欣之刃";
	public String item_blade_of_alacrity_price = "总价：<font color='#DB8931'>1000</font>";
	public String item_blade_of_alacrity_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一把充满时间魔法的长刃。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 敏捷" +

			"<br>";
	public String[] item_blade_of_alacrity_need = new String[] {};

	public String item_blink_name = "闪烁匕首";
	public String item_blink_price = "总价：<font color='#DB8931'>2150</font>";
	public String item_blink_property = "<font color='#DB8931'>俗称：跳刀</font>"
			+ "<br>传说中这块大陆上来去如风的刺客使用的匕首。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>冷却时间 12.0" +
			"<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：闪烁 - 传送到最远1200距离的位置。如果受到攻击，闪烁匕首将在3秒内无法使用。" + "<br>";
	public String[] item_blink_need = new String[] {};

	public String item_boots_name = "速度之靴";
	public String item_boots_price = "总价：<font color='#DB8931'>450</font>";
	public String item_boots_property = "<font color='#DB8931'>俗称：鞋子</font>"
			+ "<br>穿双鞋子，跑的更快。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 50 移动速度" +

			"<br><font color='#DB8931'>物品技能</font>" + "<br>移动速度提升效果不与其他鞋子叠加。"
			+ "<br>";
	public String[] item_boots_need = new String[] {};

	public String item_boots_of_elves_name = "精灵皮靴";
	public String item_boots_of_elves_price = "总价：<font color='#DB8931'>450</font>";
	public String item_boots_of_elves_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>轻巧且便于行动的柔韧纺织物。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 6 敏捷" +

			"<br>";
	public String[] item_boots_of_elves_need = new String[] {};

	public String item_bottle_name = "魔瓶";
	public String item_bottle_price = "总价：<font color='#DB8931'>600</font>";
	public String item_bottle_property = "<font color='#DB8931'>俗称：瓶子</font>"
			+ "<br>一个流传至今的古老瓶子，内部空间随着时间的流逝逐渐拥有魔力。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>生命回复量：135"
			+ "<br>魔法回复量：70"
			+ "<br>持续时间：3"
			+ "<br>冷却时间 0.5"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：恢复 - 恢复生命与魔法，受到攻击会驱散效果。魔瓶在靠近友方泉水时会被灌满。你也能用魔瓶装载神符以备用，但神符在2分钟后会自主激活并灌满魔瓶。如果使用信使运送空瓶，信使的速度将减缓30%。"
			+ "<br>";
	public String[] item_bottle_need = new String[] {};

	public String item_branches_name = "铁树枝干";
	public String item_branches_price = "总价：<font color='#DB8931'>53</font>";
	public String item_branches_property = "<font color='#DB8931'>俗称：树枝</font>"
			+ "<br>一根看起来很普通的树枝，它如铁般坚硬的品质赋予持有者好运。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 1 所有属性" +

			"<br>";
	public String[] item_branches_need = new String[] {};

	public String item_broadsword_name = "阔剑";
	public String item_broadsword_price = "总价：<font color='#DB8931'>1200</font>";
	public String item_broadsword_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>骑士经典的武器选择，这把阔剑杀起敌来既坚韧又牢靠。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 18 攻击力" +

			"<br>";
	public String[] item_broadsword_need = new String[] {};

	public String item_chainmail_name = "锁子甲";
	public String item_chainmail_price = "总价：<font color='#DB8931'>550</font>";
	public String item_chainmail_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>金属锁链制成的编织甲。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 5 护甲" + "<br>";
	public String[] item_chainmail_need = new String[] {};

	public String item_circlet_name = "圆环";
	public String item_circlet_price = "总价：<font color='#DB8931'>185</font>";
	public String item_circlet_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>为人类公主们设计的雅致头环。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 2 所有属性" +

			"<br>";
	public String[] item_circlet_need = new String[] {};

	public String item_clarity_name = "净化药水";
	public String item_clarity_price = "总价：<font color='#DB8931'>50</font>";
	public String item_clarity_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>能增强冥想能力的清水。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>持续时间：30" + "<br>魔法回复量：100"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：持续恢复魔法值，受攻击会驱散效果。" + "<br>";
	public String[] item_clarity_need = new String[] {};

	public String item_claymore_name = "大剑";
	public String item_claymore_price = "总价：<font color='#DB8931'>1400</font>";
	public String item_claymore_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一把能劈透盔甲的剑，通常是是蓄势待发的剑士的首选武器。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 21 攻击力" + "<br>";
	public String[] item_claymore_need = new String[] {};

	public String item_cloak_name = "抗魔斗篷";
	public String item_cloak_price = "总价：<font color='#DB8931'>550</font>";
	public String item_cloak_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一件用魔法材料制成的斗篷，可以驱散一切施加于其上的魔法。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 15% 魔法抗性" +

			"<br><font color='#DB8931'>物品技能</font>" + "<br>多个物品的魔法抵抗效果不会叠加。"
			+ "<br>";
	public String[] item_cloak_need = new String[] {};

	public String item_courier_name = "动物信使";
	public String item_courier_price = "总价：<font color='#DB8931'>150</font>";
	public String item_courier_property = "<font color='#DB8931'>俗称：鸡,小鸡</font>"
			+ "<br>弄丢驴子会被判处死亡的惩罚。"
			+

			"<br><font color='#DB8931'>物品技能</font>"
			+ "<br>可以运载物品往返于基地的生物。"
			+ "<br>";
	public String[] item_courier_need = new String[] {};

	public String item_dust_name = "亚影之尘";
	public String item_dust_price = "总价：<font color='#DB8931'>180</font>";
	public String item_dust_property = "<font color='#DB8931'>俗称：粉</font>" +

	"<br><font color='#DB8931'>属性</font>" + "<br>持续时间：12" + "<br>作用范围：1050"
			+ "<br>移速减缓：-15%" + "<br>魔法消耗 5" + "<br>冷却时间 60.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：显影 - 立刻显示周围的隐形英雄并造成减速。" + "<br>";
	public String[] item_dust_need = new String[] {};

	public String item_flask_name = "治疗药膏";
	public String item_flask_price = "总价：<font color='#DB8931'>115</font>";
	public String item_flask_property = "<font color='#DB8931'>俗称：大药</font>"
			+ "<br>即使最严重的伤口也能快速治愈的魔法药膏。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>持续时间：10"
			+ "<br>生命回复量：400" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：恢复 - 持续恢复生命值，受到攻击会驱散效果。" + "<br>";
	public String[] item_flask_need = new String[] {};

	public String item_flying_courier_name = "飞行信使";
	public String item_flying_courier_price = "总价：<font color='#DB8931'>370</font>";
	public String item_flying_courier_property = "<font color='#DB8931'>俗称：鸟</font>"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>可以运载物品往返于基地的快速飞行生物。需要动物信使。" + "<br>";
	public String[] item_flying_courier_need = new String[] {"item_courier"};
	public int item_flying_courier_reel = 220;

	public String item_gauntlets_name = "力量手套";
	public String item_gauntlets_price = "总价：<font color='#DB8931'>150</font>";
	public String item_gauntlets_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>带来野兽般力量的钉饰皮革手套。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 3 力量" + "<br>";
	public String[] item_gauntlets_need = new String[] {};

	public String item_gem_name = "真视宝石";
	public String item_gem_price = "总价：<font color='#DB8931'>700</font>";
	public String item_gem_property = "<font color='#DB8931'>俗称：宝石</font>"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：真实视域 - 能够看见隐身单位和守卫。死亡时掉落，但是不能被摧毁。" + "<br>";
	public String[] item_gem_need = new String[] {};

	public String item_ghost_name = "灵魂权杖";
	public String item_ghost_price = "总价：<font color='#DB8931'>1600</font>";
	public String item_ghost_property = "<font color='#DB8931'>俗称：绿帐</font>"
			+ "<br>赐予使用者幽灵般的姿态，让他们避开物理性的伤害。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 7 所有属性"
			+ "<br>幽灵形态持续时间：4.0"
			+ "<br>冷却时间 30.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：幽灵形态- 进入幽灵形态，无法进行普通攻击也无法被普通攻击，但会受到-40%额外魔法伤害。使用回城卷轴或远行鞋会解除幽灵形态。"
			+ "<br>";
	public String[] item_ghost_need = new String[] {};

	public String item_gloves_name = "加速手套";
	public String item_gloves_price = "总价：<font color='#DB8931'>500</font>";
	public String item_gloves_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一双似乎能化手中武器为无物的魔法手套。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 15 攻击速度" + "<br>";
	public String[] item_gloves_need = new String[] {};

	public String item_helm_of_iron_will_name = "铁意头盔";
	public String item_helm_of_iron_will_price = "总价：<font color='#DB8931'>950</font>";
	public String item_helm_of_iron_will_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一位战死沙场的传奇般的武士穿戴过的头盔。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 5 护甲"
			+ "<br>+ 3 生命恢复速率" + "<br>";
	public String[] item_helm_of_iron_will_need = new String[] {};

	public String item_javelin_name = "标枪";
	public String item_javelin_price = "总价：<font color='#DB8931'>1500</font>";
	public String item_javelin_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一把相当有特色的长矛，用来攻击时有时会刺穿敌人的盔甲。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 21 攻击力"
			+ "<br>穿刺概率：20%" + "<br>穿刺伤害：40" + "<br>";
	public String[] item_javelin_need = new String[] {};

	public String item_lifesteal_name = "死亡面具";
	public String item_lifesteal_price = "总价：<font color='#DB8931'>900</font>";
	public String item_lifesteal_property = "<font color='#DB8931'>俗称：吸血</font>"
			+ "<br>这个面具会吸取被它凝视之人的生命力。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>吸血：15%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：吸血 - 攻击带有吸血效果。 吸血面具是攻击特效，不与其它攻击特效叠加。" + "<br>";
	public String[] item_lifesteal_need = new String[] {};

	public String item_magic_stick_name = "魔棒";
	public String item_magic_stick_price = "总价：<font color='#DB8931'>200</font>";
	public String item_magic_stick_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一个简易但实用的魔杖，能够补充使用者的能量--巫师学徒和高级术士都喜欢。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>每点能量回复：15"
			+ "<br>冷却时间 13.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：充能 - 每当周围有敌人施放技能都会自动充能（最多10点能量）。当使用时，每点能量为你回复生命值和魔法值。"
			+ "<br>";
	public String[] item_magic_stick_need = new String[] {};

	public String item_mantle_name = "智力斗篷";
	public String item_mantle_price = "总价：<font color='#DB8931'>150</font>";
	public String item_mantle_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>历代女王所穿的，镶有蓝宝石的漂亮斗篷。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 3 智力" + "<br>";
	public String[] item_mantle_need = new String[] {};

	public String item_mithril_hammer_name = "玄铁锤";
	public String item_mithril_hammer_price = "总价：<font color='#DB8931'>1600</font>";
	public String item_mithril_hammer_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>由纯粹的秘银打造而成的锤子。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 24 攻击力" + "<br>";
	public String[] item_mithril_hammer_need = new String[] {};

	public String item_ogre_axe_name = "食人魔之斧";
	public String item_ogre_axe_price = "总价：<font color='#DB8931'>1000</font>";
	public String item_ogre_axe_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>只要拿着它你就会变的强壮。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 力量" + "<br>";
	public String[] item_ogre_axe_need = new String[] {};

	public String item_platemail_name = "板甲";
	public String item_platemail_price = "总价：<font color='#DB8931'>1400</font>";
	public String item_platemail_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>保护整个上身的厚重金属板。注意别砸到脚。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 10 护甲" +

			"<br>";
	public String[] item_platemail_need = new String[] {};

	public String item_quarterstaff_name = "短棍";
	public String item_quarterstaff_price = "总价：<font color='#DB8931'>900</font>";
	public String item_quarterstaff_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>能让你攻击变快的普通棍子。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 攻击力" + "<br>+ 10 攻击速度" +

			"<br>";
	public String[] item_quarterstaff_need = new String[] {};

	public String item_quelling_blade_name = "压制之刃";
	public String item_quelling_blade_price = "总价：<font color='#DB8931'>225</font>";
	public String item_quelling_blade_property = "<font color='#DB8931'>俗称：补刀斧</font>"
			+ "<br>堕落地精的斧头，能让你更快的在森林中穿行。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>近战伤害加成：32%"
			+ "<br>远程伤害加成：12%"
			+ "<br>冷却时间 5.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：砍树/排眼 - 砍伐一根指定树木，或对一个守卫造成100点伤害。 被动：压制 - 对非英雄单位造成额外伤害，伤害数量取决于你的英雄类型（近战或远程）。"
			+ "<br>";
	public String[] item_quelling_blade_need = new String[] {};

	public String item_ring_of_protection_name = "守护指环";
	public String item_ring_of_protection_price = "总价：<font color='#DB8931'>175</font>";
	public String item_ring_of_protection_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>能保护佩戴者的闪光戒指。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 2 护甲" + "<br>";
	public String[] item_ring_of_protection_need = new String[] {};

	public String item_ring_of_regen_name = "恢复指环";
	public String item_ring_of_regen_price = "总价：<font color='#DB8931'>350</font>";
	public String item_ring_of_regen_property = "<font color='#DB8931'>俗称：小蓝</font>"
			+ "<br>一些侏儒迷信这个戒指能带来好运气。"
			+ "<br><br><font color='#DB8931'>属性</font>"
			+ "<br>+ 2 生命恢复速率"
			+ "<br>";
	public String[] item_ring_of_regen_need = new String[] {};

	public String item_robe_name = "法师长袍";
	public String item_robe_price = "总价：<font color='#DB8931'>450</font>";
	public String item_robe_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>这个长袍将腐化使用者的灵魂，并以给予智力作为交换。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 6 智力" + "<br>";
	public String[] item_robe_need = new String[] {};

	public String item_shadow_amulet_name = "暗影护符";
	public String item_shadow_amulet_price = "总价：<font color='#DB8931'>1600</font>";
	public String item_shadow_amulet_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 30 攻击速度"
			+ "<br>冷却时间 10.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动技能：渐隐-让自己或友方单位在1.5秒后获得隐身效果。如果移动将会打破隐身。" + "<br>";
	public String[] item_shadow_amulet_need = new String[] {};

	public String item_slippers_name = "敏捷便鞋";
	public String item_slippers_price = "总价：<font color='#DB8931'>150</font>";
	public String item_slippers_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>蜘蛛皮做成的轻便靴子，能让你感觉到刺痛。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 3 敏捷" + "<br>";
	public String[] item_slippers_need = new String[] {};

	public String item_smoke_of_deceit_name = "诡计之雾";
	public String item_smoke_of_deceit_price = "总价：<font color='#DB8931'>100</font>";
	public String item_smoke_of_deceit_property = "<font color='#DB8931'>俗称：雾</font>"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>移动速度提升：15%"
			+ "<br>持续时间：35.0"
			+ "<br>冷却时间 90.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：使用者和附近的友方玩家控制单位在短时间内获得隐身效果和移动速度加成。他们在小地图上的图标也会消失。靠近敌方英雄或防御塔1025距离后隐身效果消失。"
			+ "<br>";
	public String[] item_smoke_of_deceit_need = new String[] {};

	public String item_sobi_mask_name = "贤者面罩";
	public String item_sobi_mask_price = "总价：<font color='#DB8931'>325</font>";
	public String item_sobi_mask_property = "<font color='#DB8931'>俗称：艺人面罩</font>"
			+ "<br>法师和术士用作举办仪式常用的面罩。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 50% 魔法恢复" + "<br>";
	public String[] item_sobi_mask_need = new String[] {};

	public String item_staff_of_wizardry_name = "魔力法杖";
	public String item_staff_of_wizardry_price = "总价：<font color='#DB8931'>1000</font>";
	public String item_staff_of_wizardry_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一个由法师长老代代相传的魔法之杖。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 智力" + "<br><font color='#DB8931'>物品技能</font>" + "<br>";
	public String[] item_staff_of_wizardry_need = new String[] {};

	public String item_stout_shield_name = "圆盾";
	public String item_stout_shield_price = "总价：<font color='#DB8931'>250</font>";
	public String item_stout_shield_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一个人的酒桶底盖，在另一个人手里就成了圆盾。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>近战伤害格挡：20"
			+ "<br>远程格挡：10"
			+ "<br>格挡概率：60%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：伤害格挡 - 有一定概率格挡伤害，格挡效果取决于你的英雄类型。" + "<br>";
	public String[] item_stout_shield_need = new String[] {};

	public String item_talisman_of_evasion_name = "闪避护符";
	public String item_talisman_of_evasion_price = "总价：<font color='#DB8931'>1800</font>";
	public String item_talisman_of_evasion_property = "<font color='#DB8931'>俗称：闪避</font>"
			+ "<br>能让你预知到敌人攻击的项链。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25% 闪避" + "<br>";
	public String[] item_talisman_of_evasion_need = new String[] {};

	public String item_tango_name = "树之祭祀";
	public String item_tango_price = "总价：<font color='#DB8931'>90</font>";
	public String item_tango_property = "<font color='#DB8931'>俗称：吃树</font>"
			+ "<br>战场上的救命稻草。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>持续时间：16.0" + "<br>生命恢复量：115"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：吃树 - 吃掉一棵树来恢复生命值。可以使用4次。" + "<br>";
	public String[] item_tango_need = new String[] {};

	public String item_tpscroll_name = "回城卷轴";
	public String item_tpscroll_price = "总价：<font color='#DB8931'>135</font>";
	public String item_tpscroll_property = "<font color='#DB8931'>俗称：TP</font>"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>魔法消耗 75"
			+ "<br>冷却时间 65.0" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：传送 - 将你传送到一个指定的友方建筑。" + "<br>";
	public String[] item_tpscroll_need = new String[] {};

	public String item_ultimate_orb_name = "极限法球";
	public String item_ultimate_orb_price = "总价：<font color='#DB8931'>2100</font>";
	public String item_ultimate_orb_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>蕴含生命本质的神秘法球。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 所有属性" + "<br>";
	public String[] item_ultimate_orb_need = new String[] {};

	public String item_ward_observer_name = "侦查守卫 X2";
	public String item_ward_observer_price = "总价：<font color='#DB8931'>150</font>";
	public String item_ward_observer_property = "<font color='#DB8931'>俗称：眼</font>"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>冷却时间 1.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：放置侦查守卫来获得附近区域的视野。 持续7分钟。" + "<br>";
	public String[] item_ward_observer_need = new String[] {};

	public String item_ward_sentry_name = "岗哨守卫 X2";
	public String item_ward_sentry_price = "总价：<font color='#DB8931'>200</font>";
	public String item_ward_sentry_property = "<font color='#DB8931'>俗称：真眼</font>"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>冷却时间 1.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>使用：放置一个岗哨守卫以在周围提供真实视域。 持续4分钟。" + "<br>";
	public String[] item_ward_sentry_need = new String[] {};

	public String item_abyssal_blade_name = "深渊之刃";
	public String item_abyssal_blade_price = "总价：<font color='#DB8931'>6750</font>";
	public String item_abyssal_blade_property = "<font color='#DB8931'>俗称：大晕锤</font>"
			+ "<br>深渊指挥官的失落宝剑，能够轻易刺穿敌人的灵魂。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 100 攻击力"
			+ "<br>+ 10 力量"
			+ "<br>近程概率：25%"
			+ "<br>远程概率：10%"
			+ "<br>魔法消耗 150"
			+ "<br>冷却时间 60"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：击晕一个敌方目标2秒。无视魔法免疫。被动：重击 - 攻击有概率击晕对手1.4秒。" + "<br>";
	public String[] item_abyssal_blade_need = new String[] {"item_relic","item_basher"};

	public String item_ancient_janggo_name = "韧鼓";
	public String item_ancient_janggo_price = "总价：<font color='#DB8931'>1725</font>";
	public String item_ancient_janggo_property = "<font color='#DB8931'>俗称：战鼓</font>"
			+ "<br>在危难时刻能鼓舞周围人士气的遗物。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 9 所有属性"
			+ "<br>+ 3 攻击力"
			+ "<br>光环增益攻速：5"
			+ "<br>移动速度提升：5%"
			+ "<br>冷却时间 30.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：坚韧 - 为附近友军提供+10的攻速加成和+10%的移动速度加成。 被动：迅捷光环 -为附近友军提供攻击速度和移动速度加成。 同类物品光环效果不能叠加。"
			+ "<br>";
	public String[] item_ancient_janggo_need = new String[] {"item_bracer","item_robe"};
	public int item_ancient_janggo_reel = 750;

	public String item_arcane_boots_name = "奥术鞋";
	public String item_arcane_boots_price = "总价：<font color='#DB8931'>1450</font>";
	public String item_arcane_boots_property = "<font color='#DB8931'>俗称：秘法鞋</font>"
			+ "<br>装备这种鞋子的法师在战斗中极具价值。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 55 移动速度"
			+ "<br>+ 250 魔法值"
			+ "<br>魔法回复量：135"
			+ "<br>魔法消耗 35"
			+ "<br>冷却时间 55.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：补充魔法 - 回复周围友方单位的魔法。 移动速度提升效果不与其他鞋子叠加。" + "<br>";
	public String[] item_arcane_boots_need = new String[] {"item_boots","item_energy_booster"};

	public String item_armlet_name = "莫尔迪基安的臂章";
	public String item_armlet_price = "总价：<font color='#DB8931'>2600</font>";
	public String item_armlet_property = "<font color='#DB8931'>俗称：臂章</font>"
			+ "<br>能让你成为野兽的武器，持有者牺牲自己的生命能量来获得巨大力量。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 9 攻击力"
			+ "<br>+ 15 攻击速度" + "<br>+ 5 护甲" + "<br>+ 7 生命恢复速率"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>激活：邪恶之力 - 增加31点攻击力、10攻击速度、25点力量，但每秒失去40点生命值。无法用该物品自杀。"
			+ "<br>";
	public String[] item_armlet_need = new String[] {"item_blades_of_attack","item_helm_of_iron_will","item_gloves"};
	public int item_armlet_reel = 700;
	
	
	public String item_assault_name = "强袭胸甲";
	public String item_assault_price = "总价：<font color='#DB8931'>5350</font>";
	public String item_assault_property = "<font color='#DB8931'>俗称：强袭</font>"
			+ "<br>在幽冥地带的深渊锻造，这件地狱盔甲提高整支军队的护甲和攻击速度。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 35 攻击速度"
			+ "<br>+ 10 护甲" + "<br>光环提升攻击速度：20" + "<br>光环提升护甲：5"
			+ "<br>护甲削弱：-5" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：强袭光环 - 提升附近友军单位的攻击速度和护甲，削弱附近敌军的护甲。 多个强袭光环的效果不会叠加。"
			+ "<br>";
	public String[] item_assault_need = new String[] {"item_platemail","item_chainmail","item_hyperstone"};
	public int item_assault_reel =1300;

	public String item_basher_name = "碎颅锤";
	public String item_basher_price = "总价：<font color='#DB8931'>2950</font>";
	public String item_basher_property = "<font color='#DB8931'>俗称：晕锤</font>"
			+ "<br>正确使用下会是件恐怖的武器，不要低估这把大槌粉碎对手防御的能力。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 40 攻击力"
			+ "<br>+ 6 力量" + "<br>近战触发概率：25%" + "<br>远程触发概率：10%"
			+ "<br>冷却时间 2.0" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：重击 - 攻击有一定概率击晕目标1.4秒。" + "<br>";
	public String[] item_basher_need = new String[] {"item_javelin","item_belt_of_strength"};
	public int item_basher_reel = 1000;

	public String item_bfury_name = "狂战斧	";
	public String item_bfury_price = "总价：<font color='#DB8931'>4350</font>";
	public String item_bfury_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>持有这把强大斧头的人可以一次砍倒一片敌人。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 65 攻击力"
			+ "<br>+ 6 生命恢复速率" + "<br>+ 150% 魔法恢复" + "<br>溅射伤害：35%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：分裂攻击 - 对目标周围250范围内的敌人造成攻击力一定比例的溅射伤害。远程英雄使用时无效。" + "<br>";
	public String[] item_bfury_need = new String[] {"item_broadsword","item_claymore","item_pers"};

	public String item_black_king_bar_name = "	黑皇杖";
	public String item_black_king_bar_price = "总价：<font color='#DB8931'>3900</font>";
	public String item_black_king_bar_property = "<font color='#DB8931'>俗称：BKB</font>"
			+ "<br>渗透了巨人之力的强大法杖。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 力量"
			+ "<br>+ 24 攻击力"
			+ "<br>持续时间：10.0/9.0/8.0/7.0/6.0/5.0/4.0"
			+ "<br>冷却时间 80/75/70/65/60/55/50"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：天神下凡 - 魔法免疫。持续时间和冷却时间每用一次都会降低。黑皇杖会使某些大招失效。" + "<br>";
	public String[] item_black_king_bar_need = new String[] {"item_ogre_axe","item_mithril_hammer"};
	public int item_black_king_bar_reel =1300;

	public String item_blade_mail_name = "刃甲	";
	public String item_blade_mail_price = "总价：<font color='#DB8931'>2200</font>";
	public String item_blade_mail_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>覆盖着尖锐剃刀的盔甲，战斗中可以用来做出不顾自身安危的烈士行为。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 22 攻击力"
			+ "<br>+ 6 护甲" + "<br>+ 10 智力" + "<br>魔法消耗 25" + "<br>冷却时间 17.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：反弹伤害 - 反弹所有伤害。持续4.5秒。" + "<br>";
	public String[] item_blade_mail_need = new String[] {"item_robe","item_chainmail","item_broadsword"};
	

	public String item_bloodstone_name = "	血精石";
	public String item_bloodstone_price = "总价：<font color='#DB8931'>5050</font>";
	public String item_bloodstone_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>血精石鲜红的色彩在战场上绝对不会被看错，拥有者似乎有无限的生命力和精力。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 500 生命值"
			+ "<br>+ 400 魔法值"
			+ "<br>+ 9 生命恢复速率"
			+ "<br>+ 200% 魔法恢复"
			+ "<br>冷却时间 300.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：绝地自尽 - 立刻原地自杀。 "
			+ "<br>被动：血之契约 - 具有8点初始能量。"
			+ "<br>1675范围内有敌方英雄死亡时获得1点能量。每点能量给予1点/秒的魔法回复，死亡时的金钱损失降低25，并减少4秒重生时间。当持有者死亡时，回复周围 1675范围内的友军单位400+30×能量点数的生命值，并失去1/3的能量。同时，持有者死亡后可以在死亡位置继续获得经验值，并在该处获得1800范围的视野。"
			+ "<br>";
	public String[] item_bloodstone_need = new String[] {"item_pers","item_soul_booster"};

	public String item_bracer_name = "护腕	";
	public String item_bracer_price = "总价：<font color='#DB8931'>525</font>";
	public String item_bracer_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>护腕是一种常见的增强防御和延长寿命的选择。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 6 力量"
			+ "<br>+ 3 敏捷" + "<br>+ 3 智力" + "<br>+ 3 攻击力" + "<br>";
	public String[] item_bracer_need = new String[] {"item_gauntlets","item_circlet"};
	public int item_bracer_reel = 190;

	public String item_buckler_name = "	玄冥盾牌";
	public String item_buckler_price = "总价：<font color='#DB8931'>803</font>";
	public String item_buckler_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一面强大的盾牌赐予携带者过往英雄们的力量，它能在战斗中为整支军队提供保护。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 5 护甲"
			+ "<br>+ 2 所有属性" + "<br>魔法消耗 10" + "<br>冷却时间 25.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：防御提升 - 为周围友方单位增加2点护甲。英雄/非英雄单位持续时间25/30秒。" + "<br>";
	public String[] item_buckler_need = new String[] {"item_branches","item_chainmail"};
    public int 	 item_buckler_reel = 200; 
	
	public String item_butterfly_name = "蝴蝶";
	public String item_butterfly_price = "总价：<font color='#DB8931'>6000</font>";
	public String item_butterfly_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>只有最强大最老练的战士才能携带蝴蝶，但它也提供无可比拟的战斗灵活力作为回报。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 30 敏捷"
			+ "<br>+ 30 攻击力" + "<br>+ 35% 闪避" + "<br>+ 30 攻击速度" + "<br>";
	public String[] item_butterfly_need = new String[] {"item_talisman_of_evasion","item_quarterstaff","item_eagle"};

	public String item_cyclone_name = "Eul的神圣法仗";
	public String item_cyclone_price = "总价：<font color='#DB8931'>2700</font>";
	public String item_cyclone_property = "<font color='#DB8931'>俗称：吹风,风仗</font>"
			+ "一支从久远年代流传下来的神秘权杖，能招来破坏性的龙卷风行善或作恶。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 智力"
			+ "<br>+ 150% 魔法恢复"
			+ "<br>+ 40 移动速度"
			+ "<br>魔法消耗 75"
			+ "<br>冷却时间 23.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：龙卷风 - 将目标单位吹起至空中，持续2.5秒。被吹起的单位是无敌的。 移动速度提升效果无法与其他Eul的神杖叠加。";
	public String[] item_cyclone_need = new String[] {"item_staff_of_wizardry","item_void_stone","item_sobi_mask"};
	public int item_cyclone_reel = 500;

	public String item_dagon_name = "Dagon之神力";
	public String item_dagon_price = "总价：<font color='#DB8931'>2780</font>";
	public String item_dagon_property = "<font color='#DB8931'>俗称：红仗</font>"
			+ "<br>越用威力就越大的次级法杖，让持有者的魔法从指尖喷涌而出。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 13 智力"
			+ "<br>+ 3 所有属性" + "<br>+ 9 攻击力" + "<br>冲击伤害：400" + "<br>魔法消耗 180"
			+ "<br>冷却时间 35.0" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：能量冲击 - 以伤害性能量冲击敌方目标单位。可以升级。" + "<br>";
	public String[] item_dagon_need = new String[] {"item_staff_of_wizardry","item_null_talisman"};
	public int item_dagon_reel = 1300;

	public String item_desolator_name = "	黯灭";
	public String item_desolator_price = "总价：<font color='#DB8931'>4100</font>";
	public String item_desolator_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>这件邪恶并且嗜血的武器，通常用于拷打政治犯。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 60 攻击力"
			+ "<br>护甲削弱：-7" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：腐蚀 - 你的攻击降低被攻击目标的护甲，持续15秒。 黯灭是攻击特效，不与其它攻击特效叠加。" + "<br>";
	public String[] item_desolator_need = new String[] {"item_mithril_hammer","item_mithril_hammer"};
	public int  item_desolator_reel = 900;

	public String item_diffusal_blade_name = "净魂之刃";
	public String item_diffusal_blade_price = "总价：<font color='#DB8931'>3300</font>";
	public String item_diffusal_blade_property = "<font color='#DB8931'>俗称：散失,净化刀</font>"
			+ "<br>一把直接切入敌人灵魂的魔力之刃。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25 敏捷"
			+ "<br>+ 6 智力"
			+ "<br>冷却时间 8.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：净化 - 净化一个目标，移除其身上的增益/减益效果，并降低移动速度，如果目标是召唤生物则造成伤害。 "
			+ "<br>被动：反馈 - 你的攻击燃烧被攻击目标20点魔法，并造成与燃烧魔法量等同的物理伤害。"
			+ "<br>可以升级。 净魂之刃是 攻击特效，不与其它攻击特效叠加。" + "<br>";
	public String[] item_diffusal_blade_need = new String[] {"item_blade_of_alacrity","item_blade_of_alacrity","item_robe"};
	public int item_diffusal_blade_reel = 850;

	public String item_ethereal_blade_name = "	虚灵之刃";
	public String item_ethereal_blade_price = "总价：<font color='#DB8931'>4900</font>";
	public String item_ethereal_blade_property = "<font color='#DB8931'>俗称：虚灵刀</font>"
			+ "<br>一把忽隐忽现的阴森刀刃，可以在物理和魔法两个位面造成伤害。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 40 敏捷"
			+ "<br>+ 10 力量"
			+ "<br>+ 10 智力"
			+ "<br>对敌持续时间：3.0"
			+ "<br>队友/自身持续时间：4.0"
			+ "<br>魔法消耗 150"
			+ "<br>冷却时间 30.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：虚化冲击 - 同时将你和你的目标转变为虚无状态。目标单位被减速，无法攻击或被攻击，并额外受到2.0x[你的主属性]+75点伤害。"
			+ "<br>";
	public String[] item_ethereal_blade_need = new String[] {"item_eagle","item_ghost"};

	public String item_force_staff_name = "原力法杖";
	public String item_force_staff_price = "总价：<font color='#DB8931'>2350</font>";
	public String item_force_staff_property = "<font color='#DB8931'>俗称：推推棒</font>"
			+ "<br>让你可以操纵他人，不论出于善或恶。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 智力"
			+ "<br>+ 3 生命恢复速率"
			+ "<br>魔法消耗 25"
			+ "<br>冷却时间 20.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：原力 - 将任何目标单位向其面对方向推进600距离。" + "<br>双击对自身使用。" + "<br>";
	public String[] item_force_staff_need = new String[] {"item_ring_of_regen","item_staff_of_wizardry"};
	public int item_force_staff_reel = 1000; 

	public String item_greater_crit_name = "	代达罗斯之殇";
	public String item_greater_crit_price = "总价：<font color='#DB8931'>5550</font>";
	public String item_greater_crit_property = "<font color='#DB8931'>俗称：大炮</font>"
			+ "<br>这件武器有着惊人的力量，即使是最强的战士也难以掌控它。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 81 攻击力"
			+ "<br>致命一击概率：25%"
			+ "<br>致命一击伤害：240%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：致命一击 - 普通攻击有一定概率造成致命伤害。" + "<br>";
	public String[] item_greater_crit_need = new String[] {"item_lesser_crit","item_demon_edge"};
	public int item_greater_crit_reel =1000;

	public String item_hand_of_midas_name = "迈达斯之手";
	public String item_hand_of_midas_price = "总价：<font color='#DB8931'>1900</font>";
	public String item_hand_of_midas_property = "<font color='#DB8931'>俗称：点金手,点金</font>"
			+ "<br>以未知的魔法手段维持着的迈达斯之手，是件贪婪的武器，通过炼化生灵来装满持有者的腰包。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 30 攻击速度"
			+ "<br>冷却时间 100.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：炼金 - 立刻炼化一个非英雄单位，获得190金钱和2.5倍经验值。无法用于远古单位。" + "<br>";
	public String[] item_hand_of_midas_need = new String[] {"item_gloves"};
	public int item_hand_of_midas_reel = 1400;
	

	public String item_headdress_name = "	恢复头巾";
	public String item_headdress_price = "总价：<font color='#DB8931'>603</font>";
	public String item_headdress_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>创造一个镇痛的光环在战斗中为友军恢复生命。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 2 所有属性"
			+ "<br>额外生命恢复：3" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：恢复光环 - 提升750范围内友方单位的生命恢复速率。 多个同类恢复光环无法叠加。" + "<br>";
	public String[] item_headdress_need = new String[] {"item_branches","item_ring_of_regen"};
	public int item_headdress_reel = 200;

	public String item_heart_name = "恐鳌之心";
	public String item_heart_price = "总价：<font color='#DB8931'>5500</font>";
	public String item_heart_property = "<font color='#DB8931'>俗称：龙心</font>"
			+ "<br>已经绝种的怪物的心脏，能提升携带者的耐久力。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 40 力量"
			+ "<br>+ 300 生命值"
			+ "<br>生命回复量：2%"
			+ "<br>冷却时间 6.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：生命恢复 - 每秒恢复正比于你最大生命值的生命。 如果你的英雄最近4秒（远程英雄6秒）内受到敌方英雄或Roshan的攻击，此被动将失效。"
			+ "<br>";
	public String[] item_heart_need = new String[] {"item_reaver","item_vitality_booster"};
	public int item_heart_reel = 1200;

	public String item_heavens_halberd_name = "	天堂之戟";
	public String item_heavens_halberd_price = "总价：<font color='#DB8931'>3950</font>";
	public String item_heavens_halberd_property = "<font color='#DB8931'>俗称：大酒神之戟</font>"
			+ "<br>这把戟挥动起来如同轻型武器般迅捷，能让持有者赢得决斗的胜利。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25 攻击力"
			+ "<br>+ 20 力量"
			+ "<br>致残概率：15%"
			+ "<br>减速：-20%"
			+ "<br>+ 25% 闪避"
			+ "<br>魔法消耗 100"
			+ "<br>冷却时间 30"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：解除目标单位的武装使其不能攻击，持续4.5/3.0（远程/近程）秒。 "
			+ "<br>被动：残废 - 攻击有概率降低对手的移动速度，持续4.0秒。" + "<br>";
	public String[] item_heavens_halberd_need = new String[] {"item_sange","item_talisman_of_evasion"};

	public String item_helm_of_the_dominator_name = "支配头盔";
	public String item_helm_of_the_dominator_price = "总价：<font color='#DB8931'>1850</font>";
	public String item_helm_of_the_dominator_property = "<font color='#DB8931'>俗称：支配</font>"
			+ "<br>死去的死灵法师留下的可怕头盔。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 20 攻击力"
			+ "<br>+ 5 护甲"
			+ "<br>吸血百分比：15%"
			+ "<br>魔法消耗 75"
			+ "<br>冷却时间 60.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：支配 - 控制一个非英雄，非远古单位。 "
			+ "<br>被动：吸血 - 攻击带有吸血效果。 支配头盔的吸血效果是攻击特效，不与其它攻击特效叠加。" + "<br>";
	public String[] item_helm_of_the_dominator_need = new String[] {"item_helm_of_iron_will","item_lifesteal"};

	public String item_hood_of_defiance_name = "	挑战头巾";
	public String item_hood_of_defiance_price = "总价：<font color='#DB8931'>2125</font>";
	public String item_hood_of_defiance_property = "<font color='#DB8931'>俗称：挑战</font>"
			+ "<br>一顶巫师们害怕的、具有魔法抵抗力的皮质头巾。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 8 生命恢复速率"
			+ "<br>+ 30% 魔法抗性"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>多个物品的魔法抵抗效果不会叠加。" + "<br>";
	public String[] item_hood_of_defiance_need = new String[] {"item_ring_of_regen","item_ring_of_regen","item_cloak","item_ring_of_health"};

	public String item_invis_sword_name = "影刃	";
	public String item_invis_sword_price = "总价：<font color='#DB8931'>3000</font>";
	public String item_invis_sword_property = "<font color='#DB8931'>俗称：隐刀</font>"
			+ "<br>一位国王死后留下的宝剑，拿着它你可以隐身移动并从阴影中发动突袭。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 22 攻击力"
			+ "<br>+ 30 攻击速度"
			+ "<br>魔法消耗 75"
			+ "<br>冷却时间 28.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：暗影步 - 进入隐身直到持续时间结束、攻击或施法。"
			+ "<br>当激活暗影步时，移动速度提升20%并能穿越单位。破隐一击造成150点额外伤害。持续12秒。" + "<br>";
	public String[] item_invis_sword_need = new String[] {"item_shadow_amulet","item_claymore"};

	public String item_lesser_crit_name = "水晶剑";
	public String item_lesser_crit_price = "总价：<font color='#DB8931'>2150</font>";
	public String item_lesser_crit_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>用稀有水晶锻造的剑刃，会寻找敌人护甲的脆弱处。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 30 攻击力"
			+ "<br>致命一击概率：20%"
			+ "<br>致命一击伤害：175%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：致命一击 - 攻击时有一定概率造成致命伤害。" + "<br>";
	public String[] item_lesser_crit_need = new String[] {"item_broadsword","item_blades_of_attack"};
	public int item_lesser_crit_reel = 500;

	public String item_maelstrom_name = "漩涡	";
	public String item_maelstrom_price = "总价：<font color='#DB8931'>2700</font>";
	public String item_maelstrom_property = "<font color='#DB8931'>俗称：电锤</font>"
			+ "<br>神亲自打造的战锤，漩涡可以在攻击中发动闪电的力量。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 24 攻击力"
			+ "<br>+ 25 攻击速度"
			+ "<br>连环闪电触发率：25%"
			+ "<br>连环闪电伤害：120"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：连环闪电 - 攻击有一定概率释放一道连环闪电伤害4个目标。 "
			+ "<br>漩涡是攻击特效，可与其它攻击特效叠加，但连环闪电触发时将覆盖其他攻击特效。" + "<br>";
	public String[] item_maelstrom_need = new String[] {"item_gloves","item_mithril_hammer"};
	public int item_maelstrom_reel = 600;

	public String item_magic_wand_name = "魔杖";
	public String item_magic_wand_price = "总价：<font color='#DB8931'>509</font>";
	public String item_magic_wand_property = "<font color='#DB8931'>俗称：魔棒</font>"
			+ "<br>一个简易但实用的魔杖，能够补充使用者的能量--巫师学徒和高级术士都喜欢。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 3 所有属性"
			+ "<br>每点能量回复：15"
			+ "<br>冷却时间 13.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：充能 - 每当周围有敌人施放技能都会自动充能（最多15点能量）。"
			+ "<br>当使用时，每点能量为你回复生命值和魔法值。" + "<br>";
	public String[] item_magic_wand_need = new String[] {"item_magic_stick","item_branches","item_branches","item_branches"};
	public int item_magic_wand_reel = 150;

	public String item_manta_name = "幻影斧	";
	public String item_manta_price = "总价：<font color='#DB8931'>5050</font>";
	public String item_manta_property = "<font color='#DB8931'>俗称：分身斧,分身</font>"
			+ "<br>用反光材料制成的斧头，能够混淆敌军。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 力量"
			+ "<br>+ 26 敏捷"
			+ "<br>+ 10 智力"
			+ "<br>+ 15 攻击速度"
			+ "<br>+ 10% 移动速度"
			+ "<br>魔法消耗 165"
			+ "<br>冷却时间 50.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：镜像 - 制造2个你的幻象，持续20秒。 近战英雄的幻象造成33%伤害，受到250%额外伤害。"
			+ "<br>远程英雄的幻象造成28%伤害，受到300%额外伤害。 多件物品提供的基于百分比的移动速度加成不叠加。" + "<br>";
	public String[] item_manta_need = new String[] {"item_yasha_name","item_ultimate_orb"};
	public int item_manta_reel =900;

	public String item_mask_of_madness_name = "	疯狂面具";
	public String item_mask_of_madness_price = "总价：<font color='#DB8931'>1900</font>";
	public String item_mask_of_madness_property = "<font color='#DB8931'>俗称：疯狂</font>"
			+ "<br>一旦戴上这个面具，持有者就会变成无法控制的好战分子。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>吸血百分比：20%"
			+ "<br>魔法消耗 25"
			+ "<br>冷却时间 25.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：狂热 - 攻击速度提升100，移动速度提升30%，但受到30%额外伤害。持续12秒。 "
			+ "<br>被动：吸血 - 攻击带有吸血效果。 疯狂面具是攻击特效，不与其它攻击特效叠加。" + "<br>";
	public String[] item_mask_of_madness_need = new String[] {"item_lifesteal"};
	public int item_mask_of_madness_reel = 1000;
	
	
	public String item_medallion_of_courage_name = "勇气勋章	";
	public String item_medallion_of_courage_price = "总价：<font color='#DB8931'>1075</font>";
	public String item_medallion_of_courage_property = "<font color='#DB8931'>俗称：勋章</font>"
			+ "<br>持有者无惧于战斗。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 6 护甲"
			+ "<br>+ 50% 魔法恢复"
			+ "<br>护甲削弱：-6"
			+ "<br>冷却时间 7.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：孤注一掷 - 降低自身和目标的护甲。持续7秒。" + "<br>";
	public String[] item_medallion_of_courage_need = new String[] {"item_chainmail","item_sobi_mask"};
	public int item_medallion_of_courage_reel = 200;

	public String item_mekansm_name = "梅肯斯姆";
	public String item_mekansm_price = "总价：<font color='#DB8931'>2306</font>";
	public String item_mekansm_property = "<font color='#DB8931'>俗称：梅肯</font>"
			+ "<br>各种散件不知是怎样完美地组合起来，形成的散发着光芒的珠宝。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 5 所有属性"
			+ "<br>+ 5 护甲" + "<br>额外生命恢复速率：4" + "<br>魔法消耗 150"
			+ "<br>冷却时间 45.0" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：回复 - 为周围友方单位回复250点生命值，并提升2点护甲。 "
			+ "<br>被动：梅肯斯姆光环 - 提升周围友方单位生命恢复速率。 多个梅肯斯姆光环无法叠加。" + "<br>";
	public String[] item_mekansm_need = new String[] {"item_headdress","item_buckler"};
	public int item_mekansm_reel = 900;

	public String item_mjollnir_name = "雷神之锤";
	public String item_mjollnir_price = "总价：<font color='#DB8931'>5400</font>";
	public String item_mjollnir_property = "<font color='#DB8931'>俗称：大电锤</font>"
			+ "<br>索尔的魔法之锤，由矮人名匠布鲁克和伊特里打造。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 24 攻击力"
			+ "<br>+ 80 攻击速度"
			+ "<br>连环闪电触发率：25%"
			+ "<br>连环闪电伤害：160"
			+ "<br>魔法消耗 50"
			+ "<br>冷却时间 35.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：静电冲击 - 对目标单位施加一个静电护盾 "
			+ "<br>被动：连环闪电 - 攻击有一定概率释放连环闪电，对多个目标造成伤害。 雷神之锤是攻击特效，可与其他攻击特效叠加，但连环闪电触发时将覆盖其他攻击特效。"
			+ "<br>";
	public String[] item_mjollnir_need = new String[] {"item_hyperstone","item_maelstrom"};
	public int item_mjollnir_reel =600;

	public String item_monkey_king_bar_name = "	金箍棒";
	public String item_monkey_king_bar_price = "总价：<font color='#DB8931'>5400</font>";
	public String item_monkey_king_bar_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一位大师级战士使用的强力棍棒。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 88 攻击力"
			+ "<br>+ 15 攻击速度"
			+ "<br>猛击概率：35%"
			+ "<br>猛击伤害：100"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：猛击 - 攻击有一定概率猛击敌人，造成额外伤害并打断持续施法。 被动：克敌机先 - 攻击不会落空。"
			+ "<br>";
	public String[] item_monkey_king_bar_need = new String[] {"item_javelin","item_javelin","item_demon_edge"};

	public String item_necronomicon_name = "死灵书	";
	public String item_necronomicon_price = "总价：<font color='#DB8931'>2700</font>";
	public String item_necronomicon_property = "<font color='#DB8931'>俗称：小人书</font>"
			+ "<br>借助圣杯上关于亡灵和恶魔的记载，将强大的邪恶力量封印在书内。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 15 智力"
			+ "<br>+ 8 力量"
			+ "<br>魔法消耗 50"
			+ "<br>冷却时间 95.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：召唤死灵 - 召唤一个死灵战士和死灵射手为你作战。它们的力量和技能随死灵书等级提升而提升。持续40秒。"
			+ "<br>";
	public String[] item_necronomicon_need = new String[] {"item_belt_of_strength","item_staff_of_wizardry"};
	public int item_necronomicon_reel  =  1250;
	

	public String item_null_talisman_name = "	空灵挂件";
	public String item_null_talisman_price = "总价：<font color='#DB8931'>480</font>";
	public String item_null_talisman_property = "<font color='#DB8931'>俗称：挂件</font>"
			+ "<br>由锁链装饰起来的小巧的宝石。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 3 力量"
			+ "<br>+ 3 敏捷"
			+ "<br>+ 6 智力"
			+ "<br>+ 3 攻击力"
			+ "<br>";
	public String[] item_null_talisman_need = new String[] {"item_mantle","item_circlet"};
	public int item_null_talisman_reel = 145;

	public String item_oblivion_staff_name = "空明杖	";
	public String item_oblivion_staff_price = "总价：<font color='#DB8931'>1675</font>";
	public String item_oblivion_staff_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>在让人误以为只是根普通铁头木棒的外表下的，其实是根非常强大的法杖，其威力如影惧神殿一样捉摸不透。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 6 智力"
			+ "<br>+ 10 攻击速度" + "<br>+ 15 攻击力" + "<br>+ 75% 魔法恢复" + "<br>";
	public String[] item_oblivion_staff_need = new String[] {};

	public String item_orchid_name = "	紫怨";
	public String item_orchid_price = "总价：<font color='#DB8931'>4125</font>";
	public String item_orchid_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一颗诞自火焰恶魔精华的榴石。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25 智力" + "<br>+ 30 攻击速度" + "<br>+ 30 攻击力"
			+ "<br>+ 150% 魔法恢复" + "<br>魔法消耗 100" + "<br>冷却时间 18.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：灵魂燃烧 - 沉默目标单位5秒，并使他受到的伤害提高30%。" + "<br>";
	public String[] item_orchid_need = new String[] {"item_oblivion_staff","item_oblivion_staff"};
	public int  item_orchid_reel =775;

	public String item_pers_name = "坚韧球	";
	public String item_pers_price = "总价：<font color='#DB8931'>1750</font>";
	public String item_pers_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>给持有者带来勇气的宝石。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 攻击力" + "<br>+ 5 生命恢复速率" + "<br>+ 125% 魔法恢复" + "<br>";
	public String[] item_pers_need = new String[] {"item_ring_of_health","item_void_stone"};

	public String item_phase_boots_name = "相位之靴";
	public String item_phase_boots_price = "总价：<font color='#DB8931'>1350</font>";
	public String item_phase_boots_property = "<font color='#DB8931'>俗称：相位</font>"
			+ "穿着它的人可以穿越虚空。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>相位移动持续时间：4.0"
			+ "<br>相位移动加速：16%"
			+ "<br>+ 50 移动速度"
			+ "<br>+ 24 攻击力"
			+ "<br>冷却时间 8.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：相位移动 - 提升移动速度并使你可以穿越单位。使用其他物品或技能将取消相位移动效果。 多个鞋类物品提供的数值移动速度加成不叠加。";
	public String[] item_phase_boots_need = new String[] {"item_boots","item_blades_of_attack","item_blades_of_attack"};

	public String item_pipe_name = "洞察烟斗";
	public String item_pipe_price = "总价：<font color='#DB8931'>3628</font>";
	public String item_pipe_property = "<font color='#DB8931'>俗称：笛子</font>"
			+ "<br>一件来源神秘的强大古物，能制造出抵挡法术攻击的护盾。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 11 生命恢复速率"
			+ "<br>+ 30% 魔法抗性" + "<br>魔法消耗 100" + "<br>冷却时间 60.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：法术护盾 - 为附近的友方单位套上能抵挡400法术伤害的护盾。 多件法术抵抗物品的效果不会叠加。"
			+ "<br>";
	public String[] item_pipe_need = new String[] {"item_hood_of_defiance","item_headdress"};
	public int item_pipe_reel = 900;

	public String item_poor_mans_shield_name = "	穷鬼盾";
	public String item_poor_mans_shield_price = "总价：<font color='#DB8931'>550</font>";
	public String item_poor_mans_shield_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一块破旧的老式盾牌，格挡效果却比想象中要好。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>近战格挡：20"
			+ "<br>远程格挡：10"
			+ "<br>格挡概率：60%"
			+ "<br>+ 6 敏捷"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：伤害格挡 - 格挡物理攻击造成的伤害，格挡效果取决于你的英雄类型。穷鬼盾对来自敌方英雄的伤害总是可以格挡，但是对来自普通单位的伤害只有一定概率可以格挡。"
			+ "<br>";
	public String[] item_poor_mans_shield_need = new String[] {"item_slipper","item_slipper","item_stout_shield"};

	public String item_power_treads_name = "动力腿	";
	public String item_power_treads_price = "总价：<font color='#DB8931'>1400</font>";
	public String item_power_treads_property = "<font color='#DB8931'>俗称：假腿</font>"
			+ "一双厚实的皮靴，能根据穿着者的需求切换属性。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 50 移动速度"
			+ "<br>+ 8 所选属性"
			+ "<br>+ 30 攻击速度"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：属性切换 - 将附加属性在力量，敏捷以及智力三者间切换。 移动速度加成效果不与其他鞋类物品叠加。"
			+ "<br>";
	public String[] item_power_treads_need = new String[] {"item_gloves","item_boots","item_belt_of_strength"};

	public String item_radiance_name = "	辉耀";
	public String item_radiance_price = "总价：<font color='#DB8931'>5150</font>";
	public String item_radiance_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一把拥有耀眼光芒灼烧效果的神圣武器，能让敌人化为灰烬。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 65 攻击力"
			+ "<br>灼烧伤害：50" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：点击以开启或关闭辉耀灼烧。 被动：辉耀灼烧 - 每秒对700范围内敌军造成伤害。" + "<br>";
	public String[] item_radiance_need = new String[] {"item_relic"};
	public int item_radiance_reel = 1350;

	public String item_rapier_name = "圣剑	";
	public String item_rapier_price = "总价：<font color='#DB8931'>5300</font>";
	public String item_rapier_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>它强横无匹，并不满足于侍奉唯一的主人。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 300 攻击力"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>死亡后掉落。当被拥有者或其队友拾取时，仅对拥有者有效。一旦被敌人拾取，圣剑将不再受此限制，但是除非携带者死亡，否则不可丢弃。"
			+ "<br>";
	public String[] item_rapier_need = new String[] {"item_demon_edge","item_relic"};

	public String item_refresher_name = "	刷新球";
	public String item_refresher_price = "总价：<font color='#DB8931'>6200</font>";
	public String item_refresher_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一件为巫师量身定做的强力物品" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 5 生命恢复速率" + "<br>+ 200% 魔法恢复" + "<br>+ 40 攻击力"
			+ "<br>+ 6 智力" + "<br>魔法消耗 375" + "<br>冷却时间 160.0" + "<br>";
	public String[] item_refresher_need = new String[] {"item_oblivion_staff","item_pers"};
	public int item_refresher_reel = 1875;
	

	public String item_ring_of_aquila_name = "天鹰之戒";
	public String item_ring_of_aquila_price = "总价：<font color='#DB8931'>985</font>";
	public String item_ring_of_aquila_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>陨落督军阿奎拉的戒指依然在战场上支援着军队。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 9 攻击力"
			+ "<br>+ 3 所有属性"
			+ "<br>+ 6 敏捷"
			+ "<br>+ 1 护甲"
			+ "<br>光环恢复魔法：0.65"
			+ "<br>光环提升护甲：2"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：天鹰光环 - 给予900内友军额外的魔法恢复速率和护甲。 主动：切换光环的影响单位（普通/仅限英雄）。 多个天鹰光环的效果不叠加。"
			+ "<br>";
	public String[] item_ring_of_aquila_need = new String[] {"item_ring_of_basilius","item_wraith_band"};

	public String item_ring_of_basilius_name = "	王者之戒";
	public String item_ring_of_basilius_price = "总价：<font color='#DB8931'>500</font>";
	public String item_ring_of_basilius_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>这枚戒指是最伟大的法师才能获得的嘉奖。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 6 攻击力"
			+ "<br>光环增益回魔：0.65"
			+ "<br>光环增益护甲：2"
			+ "<br>+ 1 护甲"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：王者光环 - 在900范围内为友军提供魔法恢复和护甲加成 主动：点击以切换护甲加成光环是否对非英雄单位生效。 多个王者光环效果无法叠加。"
			+ "<br>";
	public String[] item_ring_of_basilius_need = new String[] {"item_ring_of_protection","item_sobi_mask"};
	

	public String item_rod_of_atos_name = "阿托斯之棍";
	public String item_rod_of_atos_price = "总价：<font color='#DB8931'>3100</font>";
	public String item_rod_of_atos_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>阿托斯，枯萎之王，将他的精粹储存于这根看似简易的魔杖。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25 智力"
			+ "<br>+ 350 生命值"
			+ "<br>致残减速：60%"
			+ "<br>持续时间：4"
			+ "<br>魔法消耗 50"
			+ "<br>冷却时间 12"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：致残 - 降低目标的移动速度。" + "<br>";
	public String[] item_rod_of_atos_need = new String[] {"item_staff_of_wizardry","item_staff_of_wizardry","item_vitality_booster"};

	public String item_sange_name = "	散华";
	public String item_sange_price = "总价：<font color='#DB8931'>2050</font>";
	public String item_sange_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>散华是一把异常精准的武器，会自动寻找对方的弱点所在。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 10 攻击力"
			+ "<br>+ 16 力量" + "<br>致残概率：15%" + "<br>移动速度减缓：-20%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：次级残废 - 攻击时有一定概率降低敌人的移动速度4.0秒。" + "<br>";
	public String[] item_sange_need = new String[] {"item_ogre_axe","item_belt_of_strength"};
	public int item_sange_reel = 600;

	public String item_sange_and_yasha_name = "散夜对剑";
	public String item_sange_and_yasha_price = "总价：<font color='#DB8931'>4300</font>";
	public String item_sange_and_yasha_property = "<font color='#DB8931'>俗称：对剑</font>"
			+ "<br>散华和夜叉经过月光的照耀而产生共鸣，双剑合璧发挥出更大的威力。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 16 攻击力"
			+ "<br>+ 16 力量"
			+ "<br>+ 16 敏捷"
			+ "<br>+ 16 攻击速度"
			+ "<br>+ 16% 移动速度"
			+ "<br>致残概率：16%"
			+ "<br>减速：-32%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：高级残废 - 攻击时有一定概率降低敌人的移动速度5.0秒。 多件物品提供的基于百分比的移动速度加成不叠加。"
			+ "<br>";
	public String[] item_sange_and_yasha_need = new String[] {"item_sange","item_yasha"};

	public String item_satanic_name = "	撒旦之邪力";
	public String item_satanic_price = "总价：<font color='#DB8931'>6150</font>";
	public String item_satanic_property = "<font color='#DB8931'>俗称：撒旦</font>"
			+ "<br>以你灵魂为代价换取巨大的力量。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 20 攻击力"
			+ "<br>+ 25 力量"
			+ "<br>+ 5 护甲"
			+ "<br>吸血百分比：25%"
			+ "<br>冷却时间 35.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：不洁狂热 - 增加175%的吸血，持续3.5秒。 被动：吸血 - 攻击带有吸血效果。 撒旦之邪力是攻击特效，不与其它攻击特效叠加。"
			+ "<br>";
	public String[] item_satanic_need = new String[] {"item_helm_of_the_dominator","item_reaver"};
	public int item_satanic_reel = 1100;

	public String item_sheepstick_name = "邪恶镰刀";
	public String item_sheepstick_price = "总价：<font color='#DB8931'>5675</font>";
	public String item_sheepstick_property = "<font color='#DB8931'>俗称：羊刀,羊杖</font>"
			+ "<br>Vyse教徒最为宝贵的圣物，法师们最为垂涎的武器。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 力量"
			+ "<br>+ 10 敏捷"
			+ "<br>+ 35 智力"
			+ "<br>+ 150% 魔法恢复"
			+ "<br>魔法消耗 100"
			+ "<br>冷却时间 35.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：妖术 - 将一个单位变成无害的小动物，持续3.5秒。消灭幻象。" + "<br>";
	public String[] item_sheepstick_need = new String[] {"item_ultimate_orb","item_mystic_staff","item_void_stone"};

	public String item_shivas_guard_name = "	希瓦的守护";
	public String item_shivas_guard_price = "总价：<font color='#DB8931'>4700</font>";
	public String item_shivas_guard_property = "<font color='#DB8931'>俗称：希瓦</font>"
			+ "<br>据说曾经属于某位女神，至今仍保持大部分神力。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 30 智力"
			+ "<br>+ 15 护甲"
			+ "<br>光环攻速降低：-40"
			+ "<br>魔法消耗 100"
			+ "<br>冷却时间 30"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：极寒冲击 - 发出一道寒冷的波动，对敌人造成200伤害并减速-40%持续4.0秒。 被动：霜冷光环 - 降低敌人攻击速度。 多个霜冷光坏的效果无法叠加。"
			+ "<br>";
	public String[] item_shivas_guard_need = new String[] {"item_platemail","item_mystic_staff"};
	public int item_shivas_guard_reel = 600;

	public String item_skadi_name = "斯嘉蒂之眼";
	public String item_skadi_price = "总价：<font color='#DB8931'>5675</font>";
	public String item_skadi_property = "<font color='#DB8931'>俗称：冰眼</font>"
			+ "<br>极度罕见的古物，由苍空之龙看管。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25 所有属性"
			+ "<br>+ 250 生命值"
			+ "<br>+ 250 魔法值"
			+ "<br>移动速度减缓：-35%"
			+ "<br>攻击速度降低：-35%"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动: 霜冻攻击 - 攻击附带使敌人移动速度和攻击速度降低的霜冻效果。 斯嘉蒂之眼是攻击特效，不与其它攻击特效叠加。远程英雄装备时，斯嘉蒂之眼可以和吸血的攻击特效叠加。"
			+ "<br>";
	public String[] item_skadi_need = new String[] {"item_ultimate_orb","item_ultimate_orb","item_orb_of_venom","item_point_booster"};
	

	public String item_soul_booster_name = "镇魂石";
	public String item_soul_booster_price = "总价：<font color='#DB8931'>3300</font>";
	public String item_soul_booster_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>再次鼓起勇气。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 450 生命值"
			+ "<br>+ 400 魔法值"
			+ "<br>+ 4 生命恢复速率"
			+ "<br>+ 100% 魔法恢复" + "<br>";
	public String[] item_soul_booster_need = new String[] {"item_energy_booster","item_point_booster","item_vitality_booster"};

	public String item_soul_ring_name = "灵魂之戒";
	public String item_soul_ring_price = "总价：<font color='#DB8931'>800</font>";
	public String item_soul_ring_property = "<font color='#DB8931'>俗称：魂戒</font>"
			+ "<br>一个能吞噬周围灵魂的戒指。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 3 生命恢复速率"
			+ "<br>+ 50% 魔法恢复"
			+ "<br>冷却时间 30.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：牺牲 - 消耗150生命值来暂时获取150魔法值。持续10秒。" + "<br>";
	public String[] item_soul_ring_need = new String[] {"item_ring_of_regen","item_sobi_mask"};
	public int  item_soul_ring_reel = 125;

	public String item_sphere_name = "林肯法球";
	public String item_sphere_price = "总价：<font color='#DB8931'>800</font>";
	public String item_sphere_property = "" +
			"<font color='#DB8931'>俗称：林肯</font>"
			+ "<br>这个有魔力的球体曾经保护了一位历史上最有名的英雄。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 15 所有属性"
			+ "<br>+ 6 生命恢复速率" + "<br>+ 150% 魔法恢复" + "<br>+ 10 攻击力"
			+ "<br>冷却时间 17.0" + "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>法术抵抗 - 每17秒被动抵挡一次大部分指向性法术。可以对友方单位使用，将抵挡状态暂时转移。" + "<br>";
	public String[] item_sphere_need = new String[] {"item_pers","item_ultimate_orb"};
	public int item_sphere_reel =1325;

	public String item_tranquil_boots_name = "静谧之鞋";
	public String item_tranquil_boots_price = "总价：<font color='#DB8931'>975</font>";
	public String item_tranquil_boots_property = "<font color='#DB8931'>俗称：绿鞋</font>"
			+ "<br>虽然延长了穿戴者的寿命，但这鞋子其实并不可靠。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 90 移动速度"
			+ "<br>+ 4 护甲"
			+ "<br>+ 12 生命恢复速率"
			+ "<br>冷却时间 13.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：破损 - 只要攻击或受到攻击，静谧之鞋将损失回复效果和30点移动速度，持续13秒。" + "<br>";
	public String[] item_tranquil_boots_need = new String[] {"item_boots","item_ring_of_protection","item_ring_of_regen"};


	public String item_travel_boots_name = "远行鞋";
	public String item_travel_boots_price = "总价：<font color='#DB8931'>2500</font>";
	public String item_travel_boots_property = "<font color='#DB8931'>俗称：飞鞋</font>"
			+ "<br>足生双翼，上天入地。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 100 移动速度"
			+ "<br>魔法消耗 75"
			+ "<br>冷却时间 60.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：传送 - 将你传送到一个友方建筑或非英雄单位身边。 多双鞋子的移动速度提升效果不会叠加。" + "<br>";
	public String[] item_travel_boots_need = new String[] {"item_boots"};
	public int item_travel_boots_reel = 2000; 

	public String item_ultimate_scepter_name = "Aghanim的神杖";
	public String item_ultimate_scepter_price = "总价：<font color='#DB8931'>4200</font>";
	public String item_ultimate_scepter_property = "<font color='#DB8931'>俗称：蓝杖</font>"
			+ "拥有半神之力的法师的权杖。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 10 所有属性"
			+ "<br>+ 200 生命值"
			+ "<br>+ 150 魔法值"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：终极技能升级 - 能提升某些英雄终极技能。";
	public String[] item_ultimate_scepter_need = new String[] {"item_ogre_axe ","item_staff_of_wizardry","item_blade_of_alacrity","item_point_booster"};

	public String item_urn_of_shadows_name = "影之神龛";
	public String item_urn_of_shadows_price = "总价：<font color='#DB8931'>875</font>";
	public String item_urn_of_shadows_property = "<font color='#DB8931'>俗称：骨灰</font>"
			+ "包含有强大的恶魔骨灰。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 50% 魔法恢复"
			+ "<br>+ 6 力量"
			+ "<br>治疗：400"
			+ "<br>持续时间：8.0"
			+ "<br>伤害：150"
			+ "<br>冷却时间 7.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>每当敌方英雄在1400范围内死亡时获得充能。只有最靠近死亡英雄的灵龛能得到充能。 主动：灵魂释放 - 为友方单位在一定时间内恢复生命值，对敌方单位则造成持续伤害。治疗效果在受到英雄或防御塔攻击后会消失。";
	public String[] item_urn_of_shadows_need = new String[] {"item_gauntlets","item_sobi_mask"};
	public int item_urn_of_shadows_reel = 250;
	

	public String item_vanguard_name = "先锋盾	";
	public String item_vanguard_price = "总价：<font color='#DB8931'>2225</font>";
	public String item_vanguard_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>能够让持有者躲过最致命攻击的强力盾牌。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 250 生命值" + "<br>+ 6 生命恢复速率" + "<br>格挡概率：80%"
			+ "<br>远程格挡：20" + "<br>近战格挡：40"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：伤害格挡 - 有一定几率格挡伤害，格挡效果取决于你的英雄类型。" + "<br>";
	public String[] item_vanguard_need = new String[] {"item_stout_shield","item_ring_of_health","item_vitality_booster"};

	public String item_veil_of_discord_name = "	纷争面纱";
	public String item_veil_of_discord_price = "总价：<font color='#DB8931'>2650</font>";
	public String item_veil_of_discord_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一个堕落法师的头饰。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 6 护甲"
			+ "<br>+ 6 智力"
			+ "<br>+ 6 生命恢复速率"
			+ "<br>作用范围：600"
			+ "<br>额外魔法伤害：-25%"
			+ "<br>魔法消耗 75"
			+ "<br>冷却时间 30"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>主动：魔法虚弱 - 发出一波弱化冲击，增加敌人受到的魔法伤害。持续25.0秒。" + "<br>";
	public String[] item_veil_of_discord_need = new String[] {"item_helm_of_iron_will","item_robe"};
	public int item_veil_of_discord_reel = 1250;

	public String item_vladmir_name = "弗拉迪米尔的祭品 ";
	public String item_vladmir_price = "总价：<font color='#DB8931'>2050</font>";
	public String item_vladmir_property = "<font color='#DB8931'>俗称：祭品,吸血鬼祭品</font>"
			+ "<br>被死去的吸血鬼怨念诅咒的面具。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>光环吸血百分比：16%"
			+ "<br>光环额外伤害：15%"
			+ "<br>光环增益护甲：5"
			+ "<br>光环增益回魔：0.8"
			+ "<br>+ 2 生命恢复速率"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：弗拉迪米尔光环 - 为附近的友军提供多种加成。吸血光环效果只作用于近战单位。 多个光环效果不能叠加。"
			+ "<br>";
	public String[] item_vladmir_need = new String[] {"item_lifesteal","item_ring_of_regen","item_ring_of_basilius"};
	public int item_vladmir_reel = 300;

	public String item_void_stone_name = "虚无宝石";
	public String item_void_stone_price = "总价：<font color='#DB8931'>875</font>";
	public String item_void_stone_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一件曾被用来引导冥界魔法的珠宝，这个戒指中跃动着魔力。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 100% 魔法恢复"
			+ "<br>";
	public String[] item_void_stone_need = new String[] {};

	public String item_wraith_band_name = "幽灵系带";
	public String item_wraith_band_price = "总价：<font color='#DB8931'>485</font>";
	public String item_wraith_band_property = "<font color='#DB8931'>俗称：系带</font>" +
			"<br>主要是提高敏捷英雄前期的属性，其次就是能转成天鹰利于推线回蓝等。"
			+ "<br><font color='#DB8931'>属性</font>" + "" +
					"<br>+3 力量" +
					"<br>+3 敏捷" +
					"<br>+6 智力" +
					"<br>+3 攻击力";
	public String[] item_wraith_band_need = new String[] {"item_slippers","item_circlet"};
	public int item_wraith_band_reel = 150;
	

	public String item_yasha_name = "	夜叉";
	public String item_yasha_price = "总价：<font color='#DB8931'>2050</font>";
	public String item_yasha_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>夜叉可以称得上有史以来最轻巧的武器。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 16 敏捷" + "<br>+ 15 攻击速度" + "<br>+ 10% 移动速度"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>多件物品提供的基于百分比的移动速度加成不叠加。" + "<br>";
	public String[] item_yasha_need = new String[] {"item_blade_of_alacrity","item_boots_of_elves"};
	public int item_yasha_reel = 600;

	public String item_demon_edge_name = "恶魔刀锋";
	public String item_demon_edge_price = "总价：<font color='#DB8931'>2400</font>";
	public String item_demon_edge_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>由恶魔铁匠阿布兹迪安锻造的最古老的武器之一，一出炉就杀死了它的锻造者。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 46 攻击力" + "<br>";
	public String[] item_demon_edge_need = new String[] {};

	public String item_eagle_name = "鹰歌弓";
	public String item_eagle_price = "总价：<font color='#DB8931'>3300</font>";
	public String item_eagle_property = "<font color='#DB8931'>俗称：鹰角弓</font>"
			+ "<br>这只神秘的号角捕捉有雄鹰嘹亮的呼啸，能给予听见这声音的英雄几近无限的敏捷度。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 25 敏捷" + "<br>";
	public String[] item_eagle_need = new String[] {};

	public String item_energy_booster_name = "能量之球";
	public String item_energy_booster_price = "总价：<font color='#DB8931'>1000</font>";
	public String item_energy_booster_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>想要改善在战斗中的仪态的巫师们通常会把这块天青石加入自己的收藏。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 250 魔法值" + "<br>";
	public String[] item_energy_booster_need = new String[] {};

	public String item_hyperstone_name = "振奋宝石";
	public String item_hyperstone_price = "总价：<font color='#DB8931'>2100</font>";
	public String item_hyperstone_property = "<font color='#DB8931'>俗称：振奋</font>"
			+ "<br>一块刻有神秘纹路的石头，能够提升携带者的激情。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 55 攻击速度" + "<br>";
	public String[] item_hyperstone_need = new String[] {};

	public String item_mystic_staff_name = "神秘法杖";
	public String item_mystic_staff_price = "总价：<font color='#DB8931'>2700</font>";
	public String item_mystic_staff_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>这根谜一般的法杖是由最贵重的水晶做成的。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 25 智力" + "<br>";
	public String[] item_mystic_staff_need = new String[] {};

	public String item_orb_of_venom_name = "淬毒之珠";
	public String item_orb_of_venom_price = "总价：<font color='#DB8931'>275</font>";
	public String item_orb_of_venom_property = "<font color='#DB8931'>俗称：毒球</font>"
			+ "<br>给你的武器淬上毒蛇的毒液。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>近战减速：-12%"
			+ "<br>远程减速：-4%"
			+ "<br>持续时间：4.0"
			+ "<br>毒素伤害:3.0"
			+ "<br><font color='#DB8931'>物品技能</font>"
			+ "<br>被动：毒性攻击 - 使目标中毒，造成持续伤害和减速，效果取决于你的英雄是近战还是远程。 淬毒之珠是攻击特效，不与其他攻击特效叠加。"
			+ "<br>";
	public String[] item_orb_of_venom_need = new String[] {};

	public String item_point_booster_name = "精气之球";
	public String item_point_booster_price = "总价：<font color='#DB8931'>1200</font>";
	public String item_point_booster_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一块完美成型的紫水晶，持有时可以滋养身体和心灵。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 150 魔法值"
			+ "<br>+ 200 生命值" + "<br>";
	public String[] item_point_booster_need = new String[] {};

	public String item_reaver_name = "掠夺者之斧";
	public String item_reaver_price = "总价：<font color='#DB8931'>3200</font>";
	public String item_reaver_property = "<font color='#DB8931'>俗称：大斧</font>"
			+ "<br>一把开山断岳的强力巨斧。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 25 力量" + "<br>";
	public String[] item_reaver_need = new String[] {};

	public String item_relic_name = "圣者遗物";
	public String item_relic_price = "总价：<font color='#DB8931'>3800</font>";
	public String item_relic_property = "<font color='#DB8931'>俗称：遗物</font>"
			+ "<br>一件足以改变战争形势的强力武器。" + "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 60 攻击力" + "<br>";
	public String[] item_relic_need = new String[] {};

	public String item_ring_of_health_name = "治疗指环";
	public String item_ring_of_health_price = "总价：<font color='#DB8931'>875</font>";
	public String item_ring_of_health_property = "<font color='#DB8931'>俗称：回5,875</font>"
			+ "<br>在一个胖乎乎的哈夫林尸体下面发现的发光的指环。"
			+ "<br><font color='#DB8931'>属性</font>" + "<br>+ 5 生命恢复速率" + "<br>";
	public String[] item_ring_of_health_need = new String[] {};

	public String item_vitality_booster_name = "活力之球";
	public String item_vitality_booster_price = "总价：<font color='#DB8931'>1100</font>";
	public String item_vitality_booster_property = "<font color='#DB8931'>俗称：</font>"
			+ "<br>一块在战士家族中世代相传的红宝石。"
			+ "<br><font color='#DB8931'>属性</font>"
			+ "<br>+ 250 生命值" + "<br>";
	public String[] item_vitality_booster_need = new String[] {};

}
